players use their Captains to perform powerful actions in their own operations panel
1 Starting Player tile
The New Discoveries boards need to be kept separately in the expansion box
The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases
but only one murderer
Nucleum Gibraltar Cooperative players use their Captains toExpansion for Nucleum. New setting, more competition and a race for powerful technologies. 1 4 Players 60 150 Mins Ages 14+ Features: Action Retrieval, Contracts, End Game Bonuses, Hand Management, Income, Market, Network and Route Building, Solo Solitaire Game, Tech Trees Tech Tracks, Variable Player Powers Theme: Expansion for Base game, Economic, Industry Manufacturing, Science Fiction Description: As the world embraces the energy revolution,